CARPENA ARIAS, Jesús; ESTEVE MON, Francesc. Effect of the Gamified Flipped Classroom Methodology on Computational Thinking Through the 5PC Model. EDMETIC, [S. l.], v. 14, n. 2, p. art.3, 2025. DOI: 10.21071/edmetic.v14i2.17526. Disponível em: https://journals.uco.es/edmetic/article/view/17526. Acesso em: 8 nov. 2026.