
Anna Matamala y Pilar Orero 47
Hikma 21 (2) (2022), 41 - 63
The origins of the term «co-creation» are to be found in the fields of
business and marketing, where Prahalad and Ramaswamy (2000) explore the
evolution of customers from passive to active players as a way to co-create
value. More recently, Ramaswamy and Gouillart (2010, p. 4) consider co-
creation «the practice of developing systems, products, or services through
collaboration with customers, managers, employees, and other company
stakeholders». Value co-creation has been the focus of extensive research
(Vargo and Lusch, 2008; Ranjan and Read, 2016; Rashid et al., 2018), and
co-creation has become a «trendy term used across the disciplines of
business, design and marketing to indicate new modes of engagement
between people in order to either create shared value or unleash the creative
potential of diverse groups» (Rill and Hämäläinen, 2018, p.
V).
In the artistic field, co-creation has been used to refer to audience
involvement (Brown et al., 2011) and, more recently, to the creation by
professionals and non-professionals, in what has been also termed
community or participatory art. However, as expressed by Walmsley (2019),
«the terminology surrounding arts participation is in a state of flux». In fact,
Walmsley (2013, p. 116) carries out a study based on a literature review and
interviews and concludes that an «all-encompassing definition of co-creation
remained elusive», but common traits emerged: «collaboration, agency,
interaction, invention, experience, value and exchange».
If we focus on audience involvement, Brown et al. (2011) refer explicitly
to co-creation as an instance of participatory audiences in a spectrum of
audience involvement. Co-creation is defined as «audience members
contribute something to an artistic experience curated by a professional
artist». At its left on the spectrum, crowdsourcing would be when «the
audience chooses or contributes towards an artistic product» and at its right
audience-as-artist experiences would be when audience members
«substantially take control of the artistic experience». At the other end of the
spectrum, one would find receptive audiences, who would be just spectating
or with an enhanced engagement.
In the context of Traction, co-creation is understood as the interaction
of «professionals and non-professionals, as in participatory art» (Matarasso,
2021, p. 32). The participation of professionals and non-professionals is
central to co-creation, but the role of the professionals may take different
forms. In this regard, Matarasso (2021) has developed a spectrum of artistic
co-creation, with less professional control at one end and more professional
control at the other. This spectrum shows the central position of power
relationships in the process of co-creation, but at the same time proves that
there is not a single valid approach to co-creation.