APPLIYING INMERSIVE WORLDS FOR SOLVING REAL PROBLEMS OF AGRONOMIC AND FOREST ENGINEERING AND ENOLOGY

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E. V. Taguas
E. Fernández-Ahumada
L. Ortiz-Medina
P. Sánchez Zamora
T. De Haro-Giménez
S. Andicoberry
P. Lara Vélez
F. Montes Tubío
F. Mérida
I. Moya
R. Gallardo Cobos

Abstract

The Teaching Innovation Plan 2016-2017 of the University of Cordoba proposed in its priority lines of projects the work by competences, the academically directed activities and the transfer of theoretical knowledge to the practice. In this context, the development of a series of practical cases in a virtual space or role plays were proposed in which not only students but professionals of the sector participated. The students, organized in groups, had to solve problems and / or raise and analyze their possible solutions. We presented in the following work a collective project where different practical scenarios and agents involved in the subjects “Projects” and “Marketing and Regulation of Agrarian Markets” of the Degrees of Agri-food Engineering and Rural Environment, Forest Engineering and Oenology were represented. The first case was the preparation and the presentation of a public contract whereas in the second case, the simulation of the actors of a public auction was played. Among the results of the project, it is worth highlighting the videos played by the students reproducing the actual interviews and negotiations of the agents of the auction or in the case of the tender, the preparation of the bidding documents by the technicians of a town hall, the offers of the bidding companies and the evaluation of the same by the contracting table. In addition, the results of the student surveys showed the importance of this type of projects to improve the acquisition of practical knowledge of the subjects as well as behavioural competences and, particularly, of a creative type.

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