PARTICIPATORY TEACHING METHODS APPLICATION FOR THE ASSIMILATION OF THE CONTENTS AND THEIR EVALUATION

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Irina Torres
Mª José De la Haba
Pilar Montesinos
Francisco Prados
Irene Fernández

Abstract

Over the last years, education has been focused on the learning procedure and the development of teaching methods committed to the continuous assessment and to promote the participation and motivation of the students. For these purposes, techniques such as gamification and critical evaluation among students have been applied in this teaching innovation project. The "Kahoot" platform was used for gamification, highlighting the great satisfaction achieved by the students, who confirmed that it was a helpful tool in the learning process. As regards questionnaires carried out, it must be emphasized that students pay less attention to their classmates’ work presentation in comparison to the professor’s practical lessons, as well as the difference between the grades granted by students and the professor, which highlights the need to encourage the critical thinking among students. To conclude, gamification is an effective method to promote the participation in class and to improve the assimilation of the provided content, besides a useful tool which enables the teacher to stress those misunderstood concepts.

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