ReanimaUdeC: An interactive serious game for basic CPR training in medical education
Main Article Content
Abstract
Downloads
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).
References
Aster, A., Laupichler, M. C., Zimmer, S. y Raupach, T. (2024). Game design elements of serious games in the education of medical and healthcare professions: A mixed-methods systematic review of underlying theories and teaching effectiveness. Advances in Health Sciences Education, 29(5), 1825–1848. https://doi.org/10.1007/s10459-024-10327-1
Cheng, P., Huang, Y., Yang, P., Wang, H., Xu, B., Qu, C. y Zhang, H. (2024). The effects of serious games on cardiopulmonary resuscitation training and education: Systematic review with meta-analysis of randomized controlled trials. JMIR Serious Games, 12, e52990. https://doi.org/10.2196/52990
Damaševičius, R., Maskeliūnas, R. y Blažauskas, T. (2023). Serious games and gamification in healthcare: A meta-review. Information, 14(2), 105. https://doi.org/10.3390/info14020105
Dankbaar, M. (2017). Serious games and blended learning: Effects on performance and motivation in medical education. Perspectives on Medical Education, 6(1), 58–60. https://doi.org/10.1007/s40037-016-0320-2
Donoghue, A., Sawyer, T., Olaussen, A., Greif, R. y Toft, L. (2024). Gamified learning for resuscitation education: A systematic review. Resuscitation Plus, 18, 100640. https://doi.org/10.1016/j.resplu.2024.100640
Eppmann, R., Bekk, M. y Klein, K. (2018). Gameful experience in gamification: Construction and validation of the Gameful Experience Scale (GAMEX). Journal of Interactive Marketing, 43, 98–115. https://doi.org/10.1016/j.intmar.2018.03.002
Galanis, P. (2018). Data analysis in qualitative research: Thematic analysis. Archives of Hellenic Medicine, 35(3), 416–421. https://tinyurl.com/Galanisanalysis
Ivankova, N. V., Creswell, J. W. y Stick, S. L. (2006). Using mixed-methods sequential explanatory design: From theory to practice. Field Methods, 18(1), 3–20. https://doi.org/10.1177/1525822X05282260
Jadidi, H. y Al Jufaili, M. (2023). Effectiveness of a short refresher course on CPR skill retention. Oman Medical Journal, 38(3), e509. https://doi.org/10.5001/omj.2023.80
Joy, S., Rumsey, K. y Ford, M. (2024). The treasures of renal isle: Evaluating a gamified module while enhancing student learning. SAGE Open Nursing, 10, 23779608241290683. https://doi.org/10.1177/23779608241290683
Olasveengen, T. M., Semeraro, F., Ristagno, G., Castren, M., Handley, A., Kuzovlev, A., Monsieurs, K. G., Raffay, V., Smyth, M., Soar, J., Svavarsdottir, H. y Perkins, G. D. (2021). European Resuscitation Council guidelines 2021: Basic life support. Resuscitation, 161, 98–114. https://doi.org/10.1016/j.resuscitation.2021.02.009
Olszewski, A. E. y Wolbrink, T. A. (2017). Serious gaming in medical education: A proposed structured framework for game development. Simulation in Healthcare, 12(4), 240–253. https://doi.org/10.1097/SIH.0000000000000212
Panchal, A. R., Bartos, J. A., Cabañas, J. G., Donnino, M. W., Drennan, I. R., Hirsch, K. G., Kudenchuk, P. J., Kurz, M. C., Lavonas, E. J., Morley, P. T., O'Neil, B. J., Peberdy, M. A., Rittenberger, J. C., Rodriguez, A. J., Sawyer, K. N., Berg, K. M. y Adult Basic and Advanced Life Support Writing Group. (2020). Part 3: Adult basic and advanced life support: 2020 AHA guidelines for CPR and ECC. Circulation, 142(16_suppl_2), S366–S468. https://doi.org/10.1161/CIR.0000000000000916
Parra-González, M. E. y Segura-Robles, A. (2019). Traducción y validación de la Escala de Evaluación de Experiencias Gamificadas (GAMEX). Bordón, 71(4), 87–99. https://doi.org/10.13042/Bordon.2019.70783
Universidad de Concepción. (2008, 24 de enero). Decreto U de C N° 2008-034: Modificación al plan de estudios de la carrera de Medicina. Universidad de Concepción.